A robot-assembly and challenge game — construct a robot from available parts, then put it through a course or task where your part choices directly affect performance.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Balance matters more than raw stats — an all-offense build often underperforms one with some mobility or durability parts.
02
Match your robot's build to the specific challenge ahead when the option is available, rather than using one general-purpose loadout.
03
Unlocked parts aren't always upgrades — compare stats directly rather than assuming newer means better.
No prior save or progress from an earlier game is required to start.
If a build-slot or loadout system exists, check the assembly screen for save options.
Typically earned through completing challenges — check the in-game currency/reward system.