A physics-based rolling-ball game — tilt and steer a metal ball through obstacle courses, using momentum and gravity rather than direct control to reach each level's exit.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Small tilts sustained over time control speed better than sharp, quick tilts, which tend to overcorrect.
02
Ramps and slopes are momentum tools — approach them at a controlled speed rather than full tilt.
03
Narrow ledges reward patience; slowing down before a tight passage beats trying to power through it.
Most physics-platformers in this style include mid-level checkpoints — check for a checkpoint indicator on the level.
Both are usually supported; touch/tilt controls apply on mobile.
Later levels typically introduce new hazard types, not just tighter versions of earlier obstacles.