A grapple-and-pin wrestling game built around reading your opponent's stance and choosing the right move — strikes, grapples, and pins each counter a different opponent action.
MouseInteract / Aim
Left Click / TapPrimary action
TouchFull mobile support
PPause game (where supported)
01
Grapples generally beat strikes but lose to a well-timed dodge — read the opponent's stance before committing.
02
Stamina usually depletes with repeated moves of the same type; mixing up your approach keeps you effective longer.
03
Pin attempts are risky if attempted too early — build an advantage first rather than going for an early pin.
Yes, unless a versus mode is separately listed on the game page.
Most matches run until a pin, submission, or time expires — check the in-game HUD for a timer.
If a character-select screen is present, yes — otherwise the game uses a single default character.